Children Explore STEAM Careers at Camp Invention
Trends in STEMDate April 20, 2022
Est. Reading Time 2 mins
For over 30 years, the National Inventors Hall of Fame® (NIHF) has developed engaging STEAM (science, technology, engineering, art and mathematics) programming that embraces hands-on exploration. All our education programs are created using lessons and stories from our NIHF Inductees, and are designed to provide children with engaging opportunities to learn about many career paths and possibilities in STEAM fields.
In this summer’s brand-new Camp Invention® program, Explore, four exciting experiences provide great introductions to the fundamentals of several STEAM-related careers.
Marine Biologist
In Robotic Aquatics™, campers get an early idea of what they might do in the future with a career in marine biology. Children are tasked with creating a unique aquatic habitat and using their imaginations to solve real-world challenges. As they explore underwater ecosystems, children learn how different sea creatures use symbiotic relationships to thrive and discover how some of the world’s greatest innovators, including NIHF Inductees Jacques-Yves Cousteau and Emile Gagnan, worked together to explore the ocean.
Astronaut
Perfect for children interested in outer space, Spacecation™ invites campers to explore a few of the tasks that astronauts perform as a part of their work. Throughout the experience, campers use their problem-solving skills to complete science-packed challenges and activities inspired by some of the latest discoveries on asteroids, moons and distant planets. Tasked with preparing themselves for space travel, children work together to build their own Spacepack and an innovative Astro-Arm device used to explore and mine asteroids.
Architect
In Marble Arcade™, children zigzag through physics, engineering and gaming know-how to construct a mega marble machine. By rolling their glowing LED marbles through their unique obstacle courses, they explore physics concepts including motion and mass in accessible ways. In the process, children practice the basic responsibilities of architects, including sketching, creating prototypes and testing the reliability of their designs.
Product Designer
NIHF’s The Attic™ invites children to engage in the same process product designers use as they transform ideas into marketable products. Taking inspiration from NIHF Inductee William Bowerman, inventor of the modern athletic shoe and co-founder of Nike, children create their very own stylish shoe designs. Throughout the experience, campers learn about the importance of intellectual property and the essential role it plays in both marketing and protecting the work of artists and designers.
Learn More About NIHF Education Programs
Visit our website to learn how to bring inspiring, hands-on STEAM learning into your district or classroom!